Game Design Portfolio

120+ projects delivered for game studios, publishers, and interactive companies across 28 countries.

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Projects Completed
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Countries Served
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Business Clients
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Repeat Clients

Selected Art Projects

Fantasy RPG open world environment — Chronicles of Eldara
Environment Art Chronicles of Eldara
RPG hero character lineup — mobile game art
Character Design Hero Roster — Mobile RPG
Sci-fi game environment — Neon Sector
Level Art Neon Sector — Sci-Fi Shooter
Game interface UI design
UI / UX Design StormBlade — HUD System
Game concept art creation
Concept Art DawnCraft — World Bible
3D character modeling for games
3D Modeling Guardian Class — Full 3D Pack
Mobile game art and UI design
Mobile Game Art CoinKnight — Casual Mobile
Game design portfolio showcase
Art Direction Project Mirage — Style Bible
Fantasy game environment design
Environment Art Ashwood Forest — Open Level

Featured Case Studies

Chronicles of Eldara game environment art case study

Chronicles of Eldara

A full open-world environment art production for a UK-based fantasy RPG studio. PixelForge delivered 14 distinct biomes, over 200 modular environment assets, complete skybox sets, and a 90-page art bible — all within an 8-week production schedule. The client required seamless integration with Unreal Engine 5 and strict polygon budgets across console and PC targets.

Client NovaByte Games, UK
Category Environment Art
Platform PC / Console
Duration 8 weeks
Year 2025
Mobile RPG character design case study

Hero Roster — Mobile RPG

Complete character art production for a mobile RPG with 32 playable heroes across 4 character classes. Each character required 2D concept art, multiple costume variants, emotional expression sets, and fully rigged 3D models optimized for mobile performance. The project was delivered in 3 production phases over 12 weeks.

Client Horizon Studio, Japan
Category Character Design
Platform iOS / Android
Duration 12 weeks
Year 2025
Neon Sector sci-fi shooter art case study

Neon Sector — Sci-Fi Shooter

A cyberpunk-themed sci-fi environment art project for a Polish indie studio's tactical shooter. We delivered 8 fully realized level environments with modular architecture kits, atmospheric lighting setups, VFX particle guidelines, and 350+ individual prop assets. All assets optimized for Unreal Engine 5 Lumen lighting.

Client Parallax Interactive, Poland
Category Level Art
Platform PC / Next-Gen Console
Duration 10 weeks
Year 2026

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